
Gyges Skyeye
Delusions of Adequacy Get Off My Lawn
19
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Posted - 2015.03.22 11:51:43 -
[1] - Quote
"Market and Office Hubs" wrote:GÇ£Finally, we are considering adding Interbus Shipping abilities, which could reduce logistic hassle for small volume of items to fit a ship, but at a specific cost:GÇ¥
This sentence got me thinking. Perhaps we could flush this functionality out into its own structure line. Logistics was always a hassle. With jump fatigue, it is now even more of a PITA.
I think itGÇÖs possible to lower the hassle of logistics from needing to own five accounts, and a jump freighter, and spare capital etc. In exchange we shift the importance of logistics towards what amounts to GÇÿprotect and defend your cyno chainGÇÖ. By doing so we can create an effective, engaging new set of structures with their own emergent gameplay; Transmission Systems, aka logistics with guns aka logistics without space aids. (Oh, we can probably find a consumptive use for stront too)
Lore Blurb; The massive event of the Caroline Star grabbed the attention of Capslueers across the cluster who struggled to assess its true meaning. To those scientists at Insert Lore Faction Here it meant one thing and one thing only, a practical validation of Insert crazed scientist hereGÇÖs theorem. In his time he was ridiculed then re-educated into an early retirement but we now see that he was correct. Instantaneous transmission of both information and energy across the entire cluster is possible. It was not long after the Caroline Star that the first prototypes for peaceful use of this newly validated capability were released to the market.
H. Transmissions Systems
Structures affecting the shipless transmission of goods. Structures package m3 into bandwidth for transmission. Structures consume tons of strontium at transmission source based on bandwidth quantity and transmission distance.
Service Module Possibilities: Bandwidth packager, bandwidth broadcast channel, bandwidth relay channel, bandwidth receiving channel, bandwidth unpacker.
Rigs Possibilities: Anything that alters m3 to bandwidth packaging rate, transmission distance, channel bandwidth rate, channel bandwidth strontium consumption, channel distance strontium consumption
Each minute of a transmission, a packet of bandwidth is sent. Items are sent sequentially and physically relocated in the minute their last packet is transmitted. When interrupted, the transmitted packet and will instead be scattered to any system in range downstream of the interruption. The disruptor will be given a journal entry with a warp-in point and inventory contained in the packet; the original owner will be left to scan the containers down should they wish to reclaim their wayward goods. When a transmission is started, strontium is consumed, and the transmission runs till completion unable to be stopped. Active transmissions create system and map indicators like cynos.
Class: M Name: Transmission Relay Platform Attack Method: Entosis Attack Commitment: Short Cargo Capacity: None Housing Options: None Service Slots: 2 Required Skill: Transmission Platform Operation
Class: L Name: Transmission Broadcast Center Attack Method: Entosis Attack Commitment: Medium Cargo Capacity: Finite Housing Options: Anchor Service Slots: 2 Required Skill: Transmission Hub Operation
Class: XL Name: Transmission Receiving Headquarters Attack Method: Entosis + Site Attack Commitment: Long Cargo Capacity: Infinite Housing Options: Anchor - Docking Service Slots: 5 Required Skill: Transmission Headqarters Operation |